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Analysis: Chaos; Child for PlayStation 4 and PS Vita

During the month of October last year a new title of 5pb, chaos; Child. We are before the immediate sequel of chaos; Head , game that he never stepped on the West but that, on the other hand, no It is necessary to understand the Visual Novel that we analyze this time.

It is a quarter of the series of Visual Novels of Science Fiction of the Japanese company that many will know about the acclaimed Steins; Gate . In spite of this, chaos; Child is a game very different to steins; gate , with other characters, another style in terms of graphic and other way to advance in the different routes that the story offers . This is why a title should not be used to compare the other.

We have a mystery between

This visual Novel is quite more chilling than his sister steins; Gate from the first moment. It turns out that history goes about a series of murders that share certain similarities to each other. The player gets into the skin of Takuru Miyashiro , the president of the journalism club of an Institute of Shibuya, who is determined to unravel the mystery behind the murders that occur in the city. And it is that the victims follow a pattern very similar to a series of crimes that were committed in the past and that they were equally disgusting or brutal. Thus, Takuru begins to join Cabos and realize that there are a number of elements that do not be able to predict at all but they do allow to establish theories.

In principle, Takuru s companions are enthusiastic about research until it is revealed, of course, that the situation is worse than they could imagine. Takuru and the companion of him Serika begin to have vague memories of the previous time to a certain Cataclysmia that defined the life of the inhabitants of Shibuya and that are related to human experiments . To this it is added that the friends of him, like Nono Kurusu, are against getting into adult issues and the danger that they end up in some of what they can not escape.

However, history must move forward and, a little by force, our protagonists will almost end up forced to investigate, a little out of curiosity, a little due to dignity and also because circumstances force them.

And that leads us to talk about the characters. The graphic section is, the less, disappointing . Male characters have more normal and stylized designs, while all women seem out of a game of , with huge eyes, giant heads and tiny bodies (except breasts, clear), in addition to being in general infantile . The despair of the game for leaning towards the harem , because of course Takuru s relationship with the possible waifu defines the story, makes the argument stumble and the suspension of disbelief. Which is a shame because the characters, once takes all the backpack and we managed to forget something of the drawing, are pretty well characterized and have fears and more or less credible motivations.

Takuru himself evolves a lot in the first hours and is very clear that the attitude he has to the rest of the world is incorrecta and toxica. However, all good message is lost when we find women (who are most in this story ) They do not stop responding to quite flat stereotypes , as the case of Kazuki, who does not say a word and is expressed through hmmms . She has a background of Bullying , but the important thing is to first present a silent and pretty girl who may like the average player.

Students Are Forced To Play A Death Game Where The Losers Head Explodes |As the Gods Will| Film On the other hand and despite the waste of designs, it is noted that there is a great visual work. Not only do we have several planes of the characters (even on their backs) depending on how close or far they are, but their lips move so that the impression of maintaining a conversation with them is reinforced. The attention to detail is there, but the product insists on putting up the runner.

Is this real or is it fantasy?

As in any visual Novel , the player has to take a series of decisions that will take you to read one or another route. In this case there is a total of six routes to which it is accessed through hallucinations. Reached certain points in history, we can choose if we want Takuru to have a positive, negative hallucination or That directly does not have it.

To get to the actual end ( True End ) you have to have completed the rest of the routes, because depending on whether you choose some hallucinations or others the relationship with the characters will change and trust more or less in Takuru. There are also different points of view that will clarify to some extent the attitude of the characters. That is, the game forces you to easily pass 60 hours to unravel the mystery after which the members of the Journalism Club go. This can sometimes make certain things repetitive or it is Slow at times , but if you take it easy you can enjoy each route separately. Beware of impatience and anxiety for knowing the end, which can play bad passes in the visual Novel Multi-Route.

You also have to comment that, although it can be understood that Takuru is a teenage tank , hallucinations have a disgusting dose of Fanservice. , in the case of Routes Good , or deaths and finals worthy of serial films B. As already mentioned in the design, where it is evident that the childish and biased style in terms of sexes does not have too much charisma or force, it is Evident that these types of images have been included to attract a very defined audience and that certainly does not have to be a fan of the murders.

Leaving this side, although it is a very fat bump for anyone who intends to read a story otherwise pretty dignified in terms of character growth, it is on theme of the paranormal . Through the story there are a series of Sticors that are almost the chaoos brand; Child and cause abnormal reactions in the protagonists. Little by little and from these strange faces, they look like sumo wrestlers, it reveals the idea that there may be people with powers and, of course, our protagonists will have an important relationship with these.

It is an idea that clashes a lot with the beginning of chaos; Child , so focused on the use of technology and the realism of the Internet world for Takuru and the rest of the group to advance in their investigations. There was a great credibility in the importance of networks and the opinion of mass s , in the easy transmission of information as well as the dependence on mobiles. Paranoia was an interesting idea when described from the most social level, to the point that the creators put a generation traumatized by the cataclysm that almost destroyed Shibuya and reacted, therefore, in a different way to the rest of the world: that Generation are children with CHILD syndrome . The that began with an interesting approach and that could have been developed in a science fiction more worked, however, little by little moves to a land that many of those who appreciate the first 15 hours may not find very pleasant.

there is a lot to read

The game is long . They are about 60 hours of text, text, text and more text . That s bad? Not necessarily. Being narrated in the first person, we access the thoughts of a neurotic, arrogant and arrogant protagonist, but very insecure. You can vaguely remember the protagonist of steins; gate , without the charm of him, and much more teenage and unbearable. Takuru mixes an Internet jargon with an elitist behavior , from read and cultured person who looks over others, whom he considers inferior. Very soon we learn, of course, that what happens is that he does not feel comfortable in groups and is the classroom, so instead of trying to take with the rest of the people, he reacts in a very aggressive way.

Although always for the inside of him. That means we have a lot of thoughts dedicated to obvious, insults, explanations and humor that pretends us to laugh at how Takuru is. The problem is not so much this, since it allows to know the character well and those that surround him or the world in which it develops, but the rhythm. Most Vn are repetitive, but chaos; Child Take the end. If we have long dialogues in which a situation is already described in an unnatural way, the text will make sure to repeat what we have just read as if you fervently desire that your readers are not lost. But it only manages An interesting, tense situation that aims to terrorize, is lost in the middle of the descriptions.

Chaos; Child has come to our land with original voices in Japanese and text in English . The translation of pqube is good, which is essential to reach the end of the story without added headaches for those who do not usually read in that language. The bad thing is said, it has only been translated into English, which requires an extensive language domain . There is a lot of text, a dense plot and it should not be watching a dictionary every two lines if you want to enjoy the game.

As 60 hours are enough, it is appreciated by the good variety and sound section of the title. While the style is not as particular as steins; gate , the drawing is clean and pleasant to the eye. The ost game is not especially memorable, but it is not bored either. Accompany the text well, the less.

Discover the truth is in your hands

Chaos; Child has a long story, which makes the price that is paid for it compensates for the hours of play, although if it is intended to do all the pull routes, it is probably somewhat exhausting.

Without becoming such a unique story as they can make us believe, it has well-thought-up elements, an important job behind their characters something hidden by Fanservice cheap, of the most sexist elements and a script twist that many may not do them Too much grace. On the other hand, there is a varied cast of characters, brutal murders, research work, social criticism and history knows that is this time and how important it is for young people to move over the Internet. Do not capture as steins can do; Gate , but it is still possible that you reward enough players.

CHAOS; CHILD is already available for PS4 and PSVITA .

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